12:00-12:30
Registration
Portal Hall (1st floor)

International Game Industry Festival
Create games. Meet the industry. Find your team.
GameCon Central Asia is the largest event in Central Asia for anyone interested in game development and digital creativity.
Here you'll meet developers, artists, students, and IT professionals.
This is not just a conference. It's where careers begin and projects are born.
Build your team
Make a game in 48 hours
Win a prize!
Educational Day
Professional Day
offlineCTO & Co-Founder at Outtalent
Roblox game developer with 30M+ visits. Cursor ambassador in Kyrgyzstan.
«How to Build a Super-Charged Trajectory in GameDev»
offlineCBDO & Co-founder Portal College / CEO & Co-founder Contrast Games
«How indies can finance themselves»
offlineArt Director at Sons of Wins
Worked on Hawked, Into a Hearth Yonder.
«TBA»
onlineCEO of Critical Hit PR & Head of Communications, IGDA Greece
A seasoned game marketer with experience in journalism and events planning.
«How to self-market indie-game»
onlineGame Designer & Workshop Instructor
«TBA»
online
offlineArtist, Game Designer, Performer
«Everyday Reality as an Engine for Your Games»
online
onlineCommunity manager and organizer of cyber-sport events
«How to Escape Tutorial Hell and Become Independent Again»
LinkedIn
offlineSenior Researcher at GameLab KBTU
«Play games. Make games. Study games!»
offlineUnreal Engine Developer
«Who to become and how to make it in gamedev. You can do it!»
offlineProduct Owner / Producer at Xsolla
«What you don't think about when making your game — and why it's dangerous»
offlineIndependent Game Researcher (MA), Product Marketing Expert
«F2P Monetization: Why "Pay-to-Win" is dead and what replaced it»
offlineNarrative Design & User Experience Lecturer
Teaching User Experience and Narrative Design in video game schools in Paris and Bordeaux.
«Narrative Design: Introduction to the tasks of a narrative designer»
onlineGame Designer / CEO of CosmoRetro Studios LLC
«From RPG Maker Dreams to Released Games: My Indie RPG Journey with Dream Dazia & Lost Legacy»
offlineSenior Software Engineer, Agave Games
«Playable ads: "what, how and why"»
offlineFounder, Springfox Games
«Who's Driving?: AI in game dev, learned the hard way»
Day 1 · April 25, 2026
Educational day schedule across all active venues.
12:00-12:30
Portal Hall (1st floor)
12:30-13:00
Not just Child’s Play: Game development as an educational tool for children
Portal Hall (1st floor), Small Hall
13:00-13:30
Ask Me Anything
Portal Hall (1st floor), Small Hall
13:30-13:40
Portal Hall (1st floor), Small Hall
13:40-14:00
How to choose an idea for a game
Portal Hall (1st floor)
13:40-14:00
Художник как “вечный мученик”: миф или реальность?
Small Hall
14:00-14:20
Как играть с закрытыми глазами
Portal Hall (1st floor)
14:00-14:20
Как люди представляют будущее человечества через игры.
Small Hall
14:20-14:40
Why constraints make us more creative: what your first game jam really teaches you
Portal Hall (1st floor)
14:20-14:40
Анимация важнее графики. Смиритесь!
Small Hall
14:40-15:30
Portal Hall (1st floor), Small Hall
15:30-15:50
Why you shouldn't ask players what they want
Portal Hall (1st floor)
15:30-15:50
Что отличает творца от ремесленника? И как стать первым, при помощи подхода Хаяо Миядзаки?
Small Hall
15:50-16:20
Немного про арт-дирекшен в играх
Portal Hall (1st floor)
15:50-16:20
больше, чем просто фон. саунддизайн в играх как стимулятор эмоций и вовлечения
Small Hall
16:20-16:30
Portal Hall (1st floor), Small Hall
16:30-17:00
TBA
Portal Hall (1st floor), Small Hall
17:00-17:30
German Game Development Industry Overview
Portal Hall (1st floor), Small Hall
17:30-17:40
Project pitch
Portal Hall (1st floor)
17:40-17:50
Project pitch
Portal Hall (1st floor)
17:50-18:00
Project pitch
Portal Hall (1st floor)
18:00-18:10
Project pitch
Portal Hall (1st floor)
Day 2 · April 26, 2026
Conference schedule for the professional day across all active venues.
12:00-12:30
Main Hall (ground floor), Portal Hall (1st floor), Yard
12:30-13:00
Main Hall (ground floor), Portal Hall (1st floor)
13:00-13:30
Who's Driving?: AI in game dev, learned the hard way
Main Hall (ground floor)
13:00-13:30
TBA
Portal Hall (1st floor)
13:30-14:00
Playable ads: "what, how and why
Main Hall (ground floor)
14:00-14:30
Narrative Design: Introduction to the tasks of a narrative designer
Main Hall (ground floor)
14:30-15:00
What you don't think about when making your game — and why it's dangerous
Main Hall (ground floor)
14:30-15:00
From RPG Maker Dreams to Released Games: My Indie RPG Journey with Dream Dazia & Lost Legacy
Portal Hall (1st floor)
15:00-16:00
Main Hall (ground floor), Portal Hall (1st floor), Small Hall, Yurt Audience, Yard
16:00-16:30
How to Build a Super-Charged Trajectory in GameDev
Main Hall (ground floor)
16:00-16:30
How to self-market indie-game
Portal Hall (1st floor)
16:30-17:00
Who to become and how to make it in gamedev. You can do it!
Main Hall (ground floor)
17:00-17:30
Play games. Make games. Study games!
Main Hall (ground floor)
17:00-17:30
How to Escape Tutorial Hell and Become Independent Again
Portal Hall (1st floor)
17:30-18:00
How indies can finance themselves
Main Hall (ground floor)
18:00-18:30
TBA
Main Hall (ground floor)
18:00-18:30
How to escape tutorial hell
Portal Hall (1st floor)
18:30-19:00
F2P Monetization: Why "Pay-to-Win" is dead and what replaced it
Main Hall (ground floor)
19:00-20:00
Main Hall (ground floor), Yard
20:00-22:00
Main Hall (ground floor), Yard
GameCon Central Asia is for you if you:
Want to create games
Are interested in IT and creativity
Are studying or choosing a profession
Want to break into gamedev
The gaming industry is one of the fastest growing in the world.
GameCon Central Asia helps you:
Enter the industry
Find your team
Get hands-on experience
Reach the international level
Want to get into the game industry? Start with GameCon Central Asia.