GameCon Central Asia 2026

International Game Industry Festival

ConferenceApril 25–26Bishkek, OloloYurt
HackathonApril 18–19Bishkek, High Technology Park

Create games. Meet the industry. Find your team.

ABOUT

GameCon Central Asia is the largest event in Central Asia for anyone interested in game development and digital creativity.

Here you'll meet developers, artists, students, and IT professionals.

This is not just a conference. It's where careers begin and projects are born.

DAYS OF GAMEDEV

🎤Expert talks
🎮Game showcase
🧠Educational track
🏆Hackathon awards
🤝Networking

GAMECON HACKATHON

April 18–19Bishkek, High Technology Park

Build your team

Make a game in 48 hours

Win a prize!

GAMECON CONFERENCE

Day 1 — April 25

Educational Day

  • Student project & report presentations
  • Expert reviews
  • Industry case studies
  • Networking with professionals

Day 2 — April 26

Professional Day

  • Main stage talks by experts
  • Game presentations
  • Expo & showcase zone
  • Networking & catering

SPEAKERS

Eldar Azamatovoffline

Eldar Azamatov

CTO & Co-Founder at Outtalent

Roblox game developer with 30M+ visits. Cursor ambassador in Kyrgyzstan.

«How to Build a Super-Charged Trajectory in GameDev»

Alex Kishchinskiyoffline

Alex Kishchinskiy

CBDO & Co-founder Portal College / CEO & Co-founder Contrast Games

«How indies can finance themselves»

Aziret Tumenbaevoffline

Aziret Tumenbaev

Art Director at Sons of Wins

Worked on Hawked, Into a Hearth Yonder.

«TBA»

Theofanis Gavriilidisonline

Theofanis Gavriilidis

CEO of Critical Hit PR & Head of Communications, IGDA Greece

A seasoned game marketer with experience in journalism and events planning.

«How to self-market indie-game»

Charlotte Kirschneronline

Charlotte Kirschner

Game Designer & Workshop Instructor

«TBA»

Yoan Rockonline

Yoan Rock

Unreal Engine Gameplay & UI Programmer

«How to escape tutorial hell»

LinkedIn
Teonaoffline

Teona

Artist, Game Designer, Performer

«Everyday Reality as an Engine for Your Games»

Gerald Parelonline

Gerald Parel

Lead Concept Artist @HitZone

«TBA»

LinkedIn
Anaïs Alipioonline

Anaïs Alipio

Community manager and organizer of cyber-sport events

«How to Escape Tutorial Hell and Become Independent Again»

LinkedIn
Nazym Zhumabaevaoffline

Nazym Zhumabaeva

Senior Researcher at GameLab KBTU

«Play games. Make games. Study games!»

Dasha Banduraoffline

Dasha Bandura

Unreal Engine Developer

«Who to become and how to make it in gamedev. You can do it!»

Evgeny Neverovoffline

Evgeny Neverov

Product Owner / Producer at Xsolla

«What you don't think about when making your game — and why it's dangerous»

Aiday Zulumoffline

Aiday Zulum

Independent Game Researcher (MA), Product Marketing Expert

«F2P Monetization: Why "Pay-to-Win" is dead and what replaced it»

Romane Rakotovaooffline

Romane Rakotovao

Narrative Design & User Experience Lecturer

Teaching User Experience and Narrative Design in video game schools in Paris and Bordeaux.

«Narrative Design: Introduction to the tasks of a narrative designer»

Jacob Irven LeRouxonline

Jacob Irven LeRoux

Game Designer / CEO of CosmoRetro Studios LLC

«From RPG Maker Dreams to Released Games: My Indie RPG Journey with Dream Dazia & Lost Legacy»

Doğukan Kaan Bozkurtoffline

Doğukan Kaan Bozkurt

Senior Software Engineer, Agave Games

«Playable ads: "what, how and why"»

Masha Malletoffline

Masha Mallet

Founder, Springfox Games

«Who's Driving?: AI in game dev, learned the hard way»

DAY 1 — EDUCATIONAL DAY

Day 1 · April 25, 2026

Educational day schedule across all active venues.

12:00-12:30

Registration

Portal Hall (1st floor)

12:30-13:00

Charlotte Kirschner

Not just Child’s Play: Game development as an educational tool for children

Portal Hall (1st floor), Small Hall

13:00-13:30

Lucas Staniec

Ask Me Anything

Portal Hall (1st floor), Small Hall

13:30-13:40

Break

Portal Hall (1st floor), Small Hall

13:40-14:00

Vadim An

How to choose an idea for a game

Portal Hall (1st floor)

13:40-14:00

Aliya Akimkanova

Художник как “вечный мученик”: миф или реальность?

Small Hall

14:00-14:20

Zalkar Atabekov

Как играть с закрытыми глазами

Portal Hall (1st floor)

14:00-14:20

Nurakim Samudinov

Как люди представляют будущее человечества через игры.

Small Hall

14:20-14:40

Nursultan Orozbekov

Why constraints make us more creative: what your first game jam really teaches you

Portal Hall (1st floor)

14:20-14:40

Ekaterina Shestakova

Анимация важнее графики. Смиритесь!

Small Hall

14:40-15:30

Coffee-brake & networking

Portal Hall (1st floor), Small Hall

15:30-15:50

Ivan Diskin

Why you shouldn't ask players what they want

Portal Hall (1st floor)

15:30-15:50

Artur Kim

Что отличает творца от ремесленника? И как стать первым, при помощи подхода Хаяо Миядзаки?

Small Hall

15:50-16:20

Aidar Kumushbekov

Немного про арт-дирекшен в играх

Portal Hall (1st floor)

15:50-16:20

Daria Derkacheva

больше, чем просто фон. саунддизайн в играх как стимулятор эмоций и вовлечения

Small Hall

16:20-16:30

Break

Portal Hall (1st floor), Small Hall

16:30-17:00

Damien Levaufre

TBA

Portal Hall (1st floor), Small Hall

17:00-17:30

Christoph Deeg

German Game Development Industry Overview

Portal Hall (1st floor), Small Hall

17:30-17:40

Холковский Родион

Project pitch

Portal Hall (1st floor)

17:40-17:50

Sundus Aralbekova

Project pitch

Portal Hall (1st floor)

17:50-18:00

Головинский Роман

Project pitch

Portal Hall (1st floor)

18:00-18:10

Vadim An

Project pitch

Portal Hall (1st floor)

DAY 2 — PROFESSIONAL DAY

Day 2 · April 26, 2026

Conference schedule for the professional day across all active venues.

12:00-12:30

Registration

Main Hall (ground floor), Portal Hall (1st floor), Yard

12:30-13:00

Opening Ceremony

Main Hall (ground floor), Portal Hall (1st floor)

13:00-13:30

Masha Mallet

Who's Driving?: AI in game dev, learned the hard way

Main Hall (ground floor)

13:00-13:30

Gerald Parel

TBA

Portal Hall (1st floor)

13:30-14:00

Doğukan Kaan Bozkurt

Playable ads: "what, how and why

Main Hall (ground floor)

14:00-14:30

Romane Rakotovao

Narrative Design: Introduction to the tasks of a narrative designer

Main Hall (ground floor)

14:30-15:00

Evgeny Neverov

What you don't think about when making your game — and why it's dangerous

Main Hall (ground floor)

14:30-15:00

Jacob Irven LeRoux

From RPG Maker Dreams to Released Games: My Indie RPG Journey with Dream Dazia & Lost Legacy

Portal Hall (1st floor)

15:00-16:00

Coffee-brake & networking

Main Hall (ground floor), Portal Hall (1st floor), Small Hall, Yurt Audience, Yard

16:00-16:30

Eldar Azamatov

How to Build a Super-Charged Trajectory in GameDev

Main Hall (ground floor)

16:00-16:30

Theofanis Gavriilidis

How to self-market indie-game

Portal Hall (1st floor)

16:30-17:00

Dasha Bandura

Who to become and how to make it in gamedev. You can do it!

Main Hall (ground floor)

17:00-17:30

Nazym Zhumabaeva

Play games. Make games. Study games!

Main Hall (ground floor)

17:00-17:30

Anaïs Alipio

How to Escape Tutorial Hell and Become Independent Again

Portal Hall (1st floor)

17:30-18:00

Alex Kishchinskiy

How indies can finance themselves

Main Hall (ground floor)

18:00-18:30

Aziret Tumenbaev

TBA

Main Hall (ground floor)

18:00-18:30

Yoan Rock

How to escape tutorial hell

Portal Hall (1st floor)

18:30-19:00

Aiday Zulum

F2P Monetization: Why "Pay-to-Win" is dead and what replaced it

Main Hall (ground floor)

19:00-20:00

Award & closing ceremony

Main Hall (ground floor), Yard

20:00-22:00

Network & music

Main Hall (ground floor), Yard

FOR WHOM

GameCon Central Asia is for you if you:

Want to create games

Are interested in IT and creativity

Are studying or choosing a profession

Want to break into gamedev

WHY GAMEDEV

The gaming industry is one of the fastest growing in the world.

GameCon Central Asia helps you:

Enter the industry

Find your team

Get hands-on experience

Reach the international level

JOIN US

Want to get into the game industry? Start with GameCon Central Asia.